![]() ![]() Team Deathmatch ( DM) focuses on elimination, with each team allowed up to 8 players. The team with the most points at the end of the game wins. The game is split into halves, and each half can end early if one team reached a certain score. The Fumbi cannot be willingly dropped or passed, remaining with its carrier until the carrier dies or reaches the goal. The ball carrier does not regenerate stamina, limiting their maneuverability and making them vulnerable, which drives the teamwork aspect of the game. Touchdown ( TD) requires players to take a humanoid ball, called a Fumbi, from the center of the map and deliver it to the opposing team's goal. Developers later added several other game modes including the tag-based Chaser Mode, the PvE Arcade Mode and others. S4 League was classically based upon its team PvP modes, Touchdown and Deathmatch. The EU version of S4 League provided multiple servers marked for different regions and languages. Custom games may also be limited by rank, if desired. Players could compete within the rank leagues - Rookie, Amateur, Semi-Pro, and Pro - while any player could join the free rank channel. An S4 League server has both rank-limited channels and free rank channels. ![]() Players gain experience points for their game account which level up the player's rank, shared between all game modes. ![]() Activatable Esper powers also consume SP. The acrobatics of S4 League consume stamina points, or SP. S4 League contains both PvP and PvE gameplay, including team-based and free-for-all gameplay. At the advanced level, players have discovered many movement techniques and animation cancels that lead to an almost limitless skill ceiling. In S4 League, players use eSper skills, acrobatic stunts, and a variety of equippable weapons to compete for the best score. ![]()
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